![]() ![]() Meanwhile, whenever super long range is necessary, a decently built character can hit practically across the map with a pistol regardless. The enemies still regularly choose not to target the dodge bunny sitting out of cover in favor of throwing grenades at the rest of the team or shooting at the weaker team members.Ĭover mechanics mean that long range weapons lose lots of value as flanking really requires closing distance. If the enemies start in cover and nothing is TOO deadly, you can use 1 AP to run into the middle of the room, thus flanking several enemies, then shoot. More if you use cram/someone else casts haste. Thats 9 shots on one character's turn for 3 AP, with super accuracy. On the first turn of combat, I would chainshot with each of the 3 pistols I was carrying. At the end I had the slapdash, a roomsweeper, and a manhunter. However, each pistol seperately tracks the cooldowns so you have 1 use of each cooldown per pistol. Chainshot lets you shoot 3 times for 1 AP. Early to Midgame you have the slapdash pistol that is one of the best weapons in the game at all stages. Actually draining someone's AP means they count as flanked, so everyone freely crits against them and can hit them more easily. Has anyone else noticed this and was this intended?Ī taser in the beginning of the game covers for lack of damage. I felt rifles were the "go-to" solution prior to the director's cut. I only tried pistols to do something slightly different and was pretty surprised. I just finished the game on very hard, and things seem a bit too easy as a pistol sam. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |